* attack distance (distance moved during melee attack animations) - radically reduced - to make melee more challenging, and let enemies recover more easily and prevent hero attack spam too, * backstep distance - radically reduced - to make melee more challenging, * running speed while armed - reduced, even slower than unarmed - to make hero slower than enemies and melee more challenging (harder circling aroung target, etc.), * running speed while unarmed - reduced - to make hero slower than enemies, speedhack x1.6 - just to make melee combat faster, and make enemies move faster than hero, value of speedhack can change during testing maybe, I can change starting/ending/collision point of every unit animation in game, so it's pretty cool ) Still, Cheat Engine gives some interesting possibilities ) - for example, animations. so SDK thing It's not a big waste maybe) changelog can be a bit limited. #Two worlds 2 modding how to#My mod is some sort of "sub-mod" for it - sadly, Elite mod is compatible only with 1.6 version of Two Worlds, but if You own the game already (Epic Edition on Steam or GoG.com etc.), I can provide You files of 1.6 version of game, so no worries ) (I have them on mediafire)ĭue to long-time dead modding community of Two Worlds and lack of SDK manual (even if I know how to use it, still I don't have access Elite mod source scripts, par file, etc. Playing this on hard difficulty choosen was really nice. unchanged - "Elite" mod by silvermane done that outstanding already. Enemies much more unforgiving and unpredictable. Cheat Engine Table finished - I have access to every wanted value mentioned in changelog, now just need to adjust and test exact values in-game,Īim of mod is to make melee combat more challenging, faster and intense.
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